[Week 1] Creative Brief + Contributions


Week 1 saw us presenting our game brief where we received valuable feedback.

The team processed the feedback and made critical game design decisions that can be found in our creative brief here:

https://drive.google.com/file/d/1xXSMn4a7Fl5ZxIeWKbeH1gOCqbo_y4-E/view?usp=shari...

Contributions: 

Michael: Provided initial 3D concept work for protagonist that's to be developed into the game's theme and aesthetic. Contributed to creative brief by detailing the theme of the game and the creative choices in the decision of the chosen styles/aesthetics.


Seel: Contributed to creating the pitch presentation.  Also contributed to the creative brief by providing details about the main character and our approach to creating easily identifiable interactable objects for puzzles. 

Daniel: Contributed to the creative brief by organizing the paragraphs with subtitles and made final editing for the formatting.

Marcus: 2 sample music demos created, basic storyline setting of the game - mutated sentient lab fungus, part of the discussions in call/chat in regards to: possible visual and audio aspects of the game, general gameplay/storytelling, as well as what kinds of puzzles that might be a good fit for the game, level transitions/evolution of the character. Contributed to the creation of presentation slides and the creative brief

Tim: Led the team through the original idea vision and helped in the creation of the pitch presentation and creative brief. This included the call/discord discussions, idea creation on all fields,  and collaborative document writing/editing under all non-art/music topics.

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