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Rotational Traverser
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Devlog
[Week 12] Launch
April 12, 2021
by
VVGogh
Testing and Evaluation Playtesting and evaluation has been completed by Gameloft and Uken Games, with the majority of feedback given by Uken. Overall, playertesters had this to say about their experie...
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[Week 8] Playtesting Report + Beta Build
March 27, 2021
by
timcosby
Rotational Traverser Playtesting Report Game Description Rotational Traverser is a game focused on rotation objects in order to solve puzzles. The game takes place in two stages: a cell stage, and a h...
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Feedback-Adjusted Build
March 22, 2021
by
timcosby
Find the updated video in the attachments...
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[Week 7] Game Alpha
March 02, 2021
by
VVGogh
This week we showcased our Game's Alpha which highlighted the cell stage and tutorial, as well as certain mechanics in the cell stage such as festering cells, resetting rotations, and the introduction...
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[Week 5] Rotational Traverser - Tutorial
March 01, 2021
by
timcosby
This update is to showcase the tutorial aspects of the game "Rotational Traverser". The tutorial starts off with an overhead view of the entire first map to get a quick look at the layout of what you...
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[Week 3] Rotational Traverser - Design Documentation
February 13, 2021
by
timcosby
This week we wrote up the documentation of how we want to continue to design the game and the philosophy we want to follow when building the game. We received critical feedback from industry professio...
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[Week 2] Rotational Traverser - POC demonstration
February 06, 2021
by
timcosby
This week we focused on getting the game further developed in terms of concept and puzzle ideas given that it is a puzzle and which actions we allow the player is a very important piece to build the r...
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[Week 1] Creative Brief + Contributions
January 30, 2021
by
VVGogh
Week 1 saw us presenting our game brief where we received valuable feedback. The team processed the feedback and made critical game design decisions that can be found in our creative brief here: https...
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