[Week 3] Rotational Traverser - Design Documentation


This week we wrote up the documentation of how we want to continue to design the game and the philosophy we want to follow when building the game.


We received critical feedback from industry professionals from the Gameloft Studio after a brief presentation of the design document. In response, we cut back some features that we were less passionate about, or had less ideas of how to implement well, or generally ideas that we perceived to be outside of the scope due to the amount of work required. The biggest offense to this was the planetary stage which we all perceived as being the most work intensive stage while producing the least amount of ideas for the stage.


Overview of the Design Document:

https://docs.google.com/document/d/1hB8sRNEZIm3AmVQh6T8PZp4-ccN0r5bAMvIA845ehNo/...

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